The exhibition of Ryszard Winiarski’s works presents the oeuvre of one of the most interesting personalities of the Polish art of the second half of the 20th century. An artist, engineer, painter, stage designer, teacher, precursor of conceptual art, and the leading representative of indeterminism. In his diploma thesis of 1966, titled “Event-Information-Image”, he defined a mature and innovative concept of a piece of art based on an attempt at transferring the issues of mathematics, statistics, information technology, and game theory to canvas. The masterly intellectual game recorded in the square “Areas” built of black and white modules permitted the artist to vary effects and techniques. He created both relief, kinetic, spatial objects and interactive game boards, surprising viewers with an invitation to participate.
The exhibition demonstrates an impressive spectrum of visual effects of the artist’s explorations. Beginning with “Attempts at a visual presentation of statistical distributions” and “Penetration of illusory and real spaces”, to “Areas” constructed with mirrors with the use of the third dimension, to irregular “Sets” and randomised “Events”. The exhibition is complemented with “Game Parlour” composed of a set of board games of 1976, where we encourage, after Winiarski, active participation in the process of creating visual objects similar to those of the artist’s. The painting fields which earlier had been artistically arranged were replaced by plain boards, places for games.